runescape 1200

RuneScape: Dragonwilds 1.0 is live with crossplay and dedicated servers

RuneScape: Dragonwilds has officially left Early Access. Version 1.0 launched on September 15, opening the next stage of Ashenfall with a new region, a major end-game encounter, full crossplay and expanded multiplayer options.

The launch also marks an important milestone for communities running persistent worlds: dedicated servers are already available, and version 1.0 now allows them to support crossplay between compatible platforms.

RuneScape: Dragonwilds 1.0 at a glance

The full release brings Dragonwilds to PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2, adds crossplay, introduces the Scorned Wilderness region and concludes the Kuldra Saga while preparing the game for further updates.

Early Access is over and crossplay is here

After launching into Early Access in April 2025, RuneScape: Dragonwilds is now available as a full 1.0 release. The game has expanded beyond Steam to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Epic Games Store and the Jagex Launcher.

One of the biggest multiplayer additions is crossplay. Worlds can now be enabled for cross-platform play when they are hosted, appear directly inside the world browser and can also be joined through invite codes.

Jagex has also confirmed that dedicated servers can enable crossplay, making the feature particularly useful for persistent communities where the world should remain accessible without relying on one player to host every session.

Jagex details the full release in its official RuneScape: Dragonwilds 1.0 announcement.

Scorned Wilderness brings the Kuldra Saga to its climax

The centerpiece of version 1.0 is Scorned Wilderness, a new region that pushes the main storyline toward its conclusion.

Players can take on the new Regicide quest, explore a buildable area known as The Hub and enter a separate raid zone where construction is disabled.

That raid leads to the new end-game boss, Kuldra, the God-Eater. The encounter concludes the Kuldra Saga that has structured Dragonwilds since Early Access, giving players who waited for version 1.0 a complete main story arc to tackle from beginning to end.

Dedicated servers are already available

Dedicated servers were originally planned closer to the 1.0 launch, but Jagex ultimately released the feature much earlier, on March 30, 2026.

The official server binaries support Windows and Linux, persistent save files, custom world settings and server administration. Existing local worlds can also be transferred to a dedicated server.

What changes with version 1.0?

Dedicated hosting itself is not new to Dragonwilds 1.0. The important change for multiplayer communities is that dedicated servers can now be configured for crossplay, allowing players on different supported platforms to share the same persistent world.

The official dedicated server guide explains the available hosting methods, configuration options and world management features.

Dragonwilds does not end with version 1.0

Jagex has been clear that defeating Kuldra is not the end of RuneScape: Dragonwilds. Version 1.0 concludes the current saga, but the studio sees Ashenfall as a world it intends to develop over several years.

Future updates are expected to introduce additional regions, quests, skills, bosses, enemies and rewards. Jagex has already announced a winter update codenamed Luminance, while further plans for 2027 are due to be discussed around RuneFest.

In a development update published ahead of launch, Jagex described the future of Ashenfall as a multi-year journey rather than a project ending with the completion of the Kuldra Saga.

Build your own persistent world in Ashenfall

RuneScape: Dragonwilds dedicated servers are available on VeryGames through DediGames® Box, with automatic deployment, server management tools and support for persistent multiplayer worlds.

Start your RuneScape: Dragonwilds server

Share this article

Published on 22/09/2026